I'm Andrew Keturi, a Software Engineer based in the SF Bay Area.
I build thoughtful, responsible applications and games enjoyed by many. You can view some of my favorite projects I've created below.

Date: 2020 - Present
A realtime action role-playing game in-progress. Built a custom scripting layer on top of the game engine to handle detailed cutscenes and a CI/CD pipeline to rapidly deploy updates. Awarded Best Puzzles on gx.games, nominated for Excellence in Audio Design at BitSummit PUNCH.

Date: 2024 - 2026
A custom-built localization platform for narrative game development emphasizing speed and usability. Exposes APIs to easily refresh and update in-game dialogue. Games integrated can then easily retrieve or update specific messages without relaunching. Supports review queues, approvals, context notes, and audit logging.

Date: 2022 - 2024
Bidirectional game data syncing for Heroes of Umbra. Primarily used to access client data across multiple devices, but also includes offerings to customize characters, purchase in-game items, etc. Integrated with Stripe subscriptions.

Date: 2023 - 2024
Pine Medical was a healthtech company tackling obesity by providing access to GLP-1 weight loss medications. I built a signup flow with Insurance/SMS verification, Vouched identity verification, and integrated with EMRs to store patient data. The cash pay platform reached $14m ARR in less than a year.

Date: 2019 - 2022
Sessions was a live streaming platform for musicians, with over 130k artists and 1.7m fans. I helped build features from ticketed events to streaming on the web and native platform. This involved collaborating with the backend team on API specs, leading a squad of 4 engineers, and working closely with stakeholders to deliver timely updates.

Date: Oct - Dec 2022
Next Music was a dashboard for artists to access all of the offerings of Next: track followers, manage a crew (think patreon), configure social links (linktree), etc. I was involved with early decisions on the tech stack & patterns, led a squad of 4 engineers, implemented features, and maintained 100% code coverage.

Date: 2020
RM2k.net is a solo fullstack project to archive and reminisce about old RPG Maker games. Users can create accounts with simple management options (change bio, reset password via email), download games, leave comments comments, or submit their own games.

Date: 2014 - 2018
BC is a monster catching MMORPG, winner of the App Store's Multiplayer Game of The Year 2013. I built intricate UI flows, game mechanics, and worked closely with backend teams to create APIs. It has 30m+ downloads and made over $50m in revenue.
I've worked with several programming languages and libraries. For web applications I'm a fan of React, Typescript, Next.js, and Chakra UI. When I'm making games, I tend to lean into Java/Libgdx or GML. I'm comfortable writing native Android applications with Java, though these days I find React Native a bit more pleasant.
Non-technical skills include (but are not limited to): strength training, playing competitive dance dance revolution, studying kanji, and baking.
I graduated from University of San Francisco with a BS in Computer Science and have over ten years professional programming experience.
In 2018 I founded Alcuria Games LLC to create and publish video games in my spare time.
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