Heroes of Umbra
HoU is a 2D multiplayer platformer role-playing game written in Java using libgdx. Multiplayer is possible with kryonet, a library that simplifies much of the server/client socket creation and object serialization. I am responsible for all development and graphics, with some supplemental assets (new equipment, etc) created by the community and a soundtrack generously composed by bXmMusic.
Date: 2012 - Present
Starless Umbra is a single-player role-playing game developed with the RPG Maker toolkit and enhanced with the RPG Maker SDK, DynRPG (C++). Scripts developed enhance the game far beyond what the traditional engine is capable of.
Date: 2002 - Present (Hiatus)
Starless Umbra Forum
The Starless Umbra Forum is a user-driven website to promote and discuss the game of the same name. The backend is made possible with PHP/MySQL and the frontend is done with HTML/CSS. Users are able to register, post, rate, and submit content to the website.
Date: 2008 - 2012
Heroes of Umbra Builder
HoU Builder is a web application for creating Heroes of Umbra character builds. The backend is written in Go while the frontend is done in React/Redux.
El Matador is a collaborative effort between myself, another developer, an artist, and a sound engineer in which we all created the core mechanics for an arcade-style game in a weekend. The workflow consisted of several two-hour iterations in which we picked tasks from a backlog and developed as fast as possible. El Matador is written in Java using the LibGDX framework.
Umbracraft is a collection of tools built with libgdx to help game developers build role-playing games without any programming knowledge, similar to RPG Maker.
Date: 2016 - Present(Hiatus)